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18th of March 2010 Just Cause 2 is a sandbox style action game that allows players to roam freely throughout the game world. Set on the fictional island of Panau, players once again take on the role of Rico Rodriguez as they try to oust the island's dictator, Baby Panay, fro... (source: About) - RSS feeds and Feed widget on Feedzilla.com
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18th of March 2010
Sushi and cats go together like... well, they don't go together at all really. But who knew that such a pairing could prove to be so charming? Sushi Cat, Armor Games' take on the Japanese peg board game Pachinko, is a cute romp bolstered by some solid physics-based gameplay as well.
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18th of March 2010
When playing last year’s indie Flash favourite Little Wheel, did you ever stop to wonder where this wonderful world of robots came from? Developer One Click Dog is looking to answer that question with Mogo-Mogo, a prequel to last year’s popular robot parable that places you in the shoes of Bogo the Inventor. Be warned though, if you love Little Wheel, there’s a good chance that the only thing Bogo is going to invent for you is some pretty serious disappointment.
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18th of March 2010
They say that the key to running a successful restaurant is to be hands-on. And that's certainly true in Restaurant City. The restaurant management game rewards players for being dedicated and returning to the game on a regular basis, making it a perfect fit for Facebook. But while the core mechanics are fairly simple, the game quickly becomes very addictive, something which is aided by some terrific production values and great social networking features.
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18th of March 2010
Line drawing games have certainly carved out a good niche in the world of iPhone gaming and Fare City looks to join the fray. It’s an exciting game of routing and re-routing taxis to get them to their destinations quickly, narrowly avoiding collisions and trying to snare higher and higher fares. Ahh, the life of a dispatcher in Fare City isn’t an easy one, but it sure is fun.
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18th of March 2010
I went into CreepyTown with no expectations, save for those I took from the game's title and its bargain basement price on the iTunes store. From the former I expected some sort of story-heavy horror mystery game, which I definitely did not get. From the latter I expected a game that might be a little rough around the edges and hard to use, which I definitely did get.
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18th of March 2010 Secrets of fashion
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17th of March 2010
Have you heard the one about the Arabian girl who launched a revolution against the greedy Pharaoh by popping all the balloons at his birthday party? That's what awaits in Ankh: The Lost Treasures, a short, sharp shock of a hidden object game that starts off with promise but fizzles out quicker than the Twenty-fourth Dynasty.
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17th of March 2010
I like to blow stuff up. Mostly buildings. This isn’t something I’ve been doing for long. Just since I discovered Rubble Trouble. It’s a game about blowing stuff up. Mostly buildings. And I just can’t stop playing.
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17th of March 2010
Pixel Pile is one of those games that has an entirely literal name. There’s no clever pun or hidden meaning here. In this game, you pile pixels higher and higher, gaining more points for each pixel piled up. Its singular purpose and the carrot on a stick nature of chasing the high score harkens back to the arcade games of old, and it's as addictive as ever.
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17th of March 2010
Someone had to do it. An immersive action role-playing game with the look of Morrowind and the accessibility of The Legend of Zelda, Ravensword: The Fallen King tries to pack a lot of fantasy into its small, portable frame. There's the fantasy of knights, mages, ogres and demons. There's also the fantasy that epic swords and sorcery can or should be ported to the iPhone. The game makes a strong case for the contrary.
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17th of March 2010
I sometimes wonder what it would have been like to have lived in the Wild West of the 1800’s here in my home state of California: the gold rush, the building of missions, and every man for himself. With wonderful games like Westward, I can play cowgirl and never have to worry about getting bit by mosquitoes. Westward is an iPhone version of the PC simulation/strategy game developed by Sandlot Games, although this version was developed by Binoteq.
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