"Apex + Lexicon = Apexicon. Simple as that," Jonathan Meyer, designer, programmer, and founder of Actos Games explained. "It's the 'height of all word banks,' basically, an artifact from which all man got the idea about how to use words. It's something of an origin story for a world, which is always a neat concept to start with. This coveted book has been lost to time, and who knows who actually has it? That's one of your goals during the story - to find out."
Apexicon is also the title of a new game being developed by Meyer's indie studio that's now wending its way through Kickstarter. A "puzzle RPG with a focus on story, combat, and world-building," Apexicon challenges you to battle enemies by creating words from a Boggle-style board of jumbled letters. But it's meant to be more than just a word-search game, as the plan for the full release includes town management, NPCs, customizable characters, leveled equipment, cross-platform saves, and more.
Meyer cites Puzzle Quest, Scrabble and Bookworm Adventures as inspirations for Apexicon, but said he was after something a little bit different when he began work on the game. "I knew that there were a lot of match-3 games out there, and while I enjoyed them, I hadn't seen a real take on making words out of a large board for quite some time," he said. "I knew it was perfect for mobiles, as touching the screen would be child's play. Making it on PC seemed the right thing to do as well, and the idea to swap saves between the two became a big feature focus."
ZeptoLab has released the first teaser trailer for their upcoming game Cut the Rope 2, and it turns out the highly-anticipated mobile sequel now has an official subtitle. Newly christened Cut the Rope 2: Om Nom's Unexpected Adventure, it looks like our little green alien pal may have gone missing somewhere along the way!
The brief 20-second video showcases Om Nom sailing through an open blue sky while attached to his titular rope, as dozens of those delicious-looking candies float on by. The video ends with the hashtag "OmNomIsMissing," which seems to be our only real tangible clue thus far as to where ZeptoLab plans on taking us for this go around.
And while we've still yet to see anything regarding the actual gameplay of Cut the Rope 2 at this point, at least we should be finding out soon, as the game's release is still scheduled for some time "this holiday season."
So does anyone have any ideas as to why Om Nom might be missing, or just where the heck he's gone off to for that matter? He does have a big sequel coming up after all, that slacker. Help us figure this one out in the replies!
There can often be a fine line between inspiration and cloning. Inspiration is when you take an idea that inspires you, and either build on the base concept, or branch off with your own take on the concept. Cloning, on the other hand, is when you take an idea that inspires you, and completely rip it off such that there's little to separate your own creation from the original.
Despite featuring a disclaimer that it is inspired by Terry Cavanagh's wonderful Super Hexagon, Groove Vortex definitely falls into the latter category, and essentially clones the original without putting barely any of its own spin on the concept. What we're left with is Super Hexagon, but not as good - or to put it another way, a rather pointless experience.
Groove Vortex, like Super Hexagon, is all about dodging around walls that are closing in on you. You control an arrow as it moves around in a circle, and you're required to constantly move into position such that you don't go crash. The game will keep going and going until you hit a wall, and your final time is your score.
If you want more information on how the game plays, simply go and read our Super Hexagon review, as it's the very same game - well, not quite. In fact, Groove Vortex has plenty of negative quirks compared to its "inspiration," which make buying this version of Super Hexagon rather silly.
I'll tell ya, my wallet has really been hurting this month after shelling out hundreds of dollars on the newest next-generation home gaming consoles, and so scooping up a ton of great games for mere pennies on the dollar is exactly what I need right now. I could also probably use some fresh air too, but who has the time to dillydally around outside when you have all of these free games and sales to look into?
You don't need to spend $499 to get a whole swarm of awesomely discounted games like Papa Sangre II and Anodyne Mobile for your iPhone and iPad; you don't need a $60 yearly subscription to scoop up all the latest and greatest games from the 10tons catalogue; and you certainly don't need to spend $120 for a handful of launch games when you've got Gamezebo's own iShooter Gamer Bundle for a mere $4.99!
So which games are you picking up this weekend with the spare change that you have left after this month's big next-gen console releases? Did we happen to miss any good deals that are still out there during our money-spending stupor? Let us know in the replies!
The Mothership Stella has been awakened. Ore and nova crystals have been found, two elements necessary to create new bots. Before the celebration can commence, the war begins, pitting machines and alien creatures against each other, in a fight for control over the valuable resources. So begins Stellar Wars, an elegant combination of a strategy game, a resource management sim, and a good old fashioned combat title rolled into one beautiful mobile package.
Stellar Wars is split between two major areas: combat and upgrade management. Combat takes place in a 2.5D environment marked by three lanes where your troops and enemies will meet for battle. Gather ore in the background by deploying a Minerbot, and then get to work setting your troops on the field. The ship rests on the side of the screen and deploys units as quickly as you can gather the ore to pay for their creation. Once activated, send them forward to battle aliens and gather energy and ore from the screen. Swipe to change lanes, a tactic you can use to sneak up on certain enemies as well as avoid long range attacks. You can team up on foes, run at them from behind, or command your entire army at once using menu options. You certainly won't feel helpless in combat, but don't think Stellar Wars is going to just hand you a victory, either!
After battle, take your leftover ore and head back to the Mothership to participate in Stellar Wars' immense upgrades system. Here you can beef up your lander, upgrade your mining and attack bots, or purchase ship drops to help you out in battle. Managing upgrades is where the strategy part of the experience comes into play, and how you spend your points makes a huge difference when it's time to head back to the battlefield. Purchasing new units requires nova crystals, while upgrading components of bots requires ore. Think hard before you spend either one!
It's no secret that Temple Run has become a force to be reckoned with on the App Store today. Not only does it continuously hold a spot on the App Store Top 100 charts, but it also inspired a number of direct sequels and spin-off games, such as Temple Run: Oz and Temple Run 2. But even beyond that, Temple Run had a huge hand in crafting a brand new game genre that has since taken the mobile world by storm: the endless runner.
Now it's pretty safe to assume that you've seen a game or two appear on the App Store that plays a bit like Temple Run, and for good reason: there are a lot of them these days. So we've decided to compile a list of some of our favorite mobile games that offer a gameplay experience that's similar to Temple Run.
Do you like our picks? Do you have a few good ones that we may have missed? Don't be afraid to let us know of any other games like Temple Run down in the replies!
The Lord of the Rings brand has become an almost sacred property. So beloved are the books and movies that expectations have grown to proportions nearly as epic as the journey the nine must make to Mordor to destroy the one ring. So how can familiar and exceptional stories be reworked into the video game medium while maintaining the elements that breed popularity while expanding the universe and reaching innovation? Throw LEGOs into the mix. Boom. This is LEGO Lord of the Rings, and you need it.
Tolkien's massive tale of power, corruption, love, adventure, and orcs transitions into the LEGO universe with ease. That said, the iOS version is definitely smaller than previous releases. LEGO Lord of the Rings will be especially familiar to those who played last year's handheld or PC/Mac versions of the title, but whether through platform limitations or conscious choice for mobile style of play, everything has been diluted.
Encounters and boss battles play out a bit differently, which in and of itself isn't a bad thing. It is, however, something to be aware of for those who are curious. In other words, there are more expanded iterations of this game floating around and just about all unnecessary mechanics have been cut, so should LOTR fans wish to experience a deeper adventure they might be better off playing the more expensive bigger brother versions.
Mobile or not, there is no denying that Warner Bros. have executed a fantastic game. The LEGO gaming brand has long been known to infuse subtly humorous moments into not-so-humorous properties, and these spoofs fit with LOTR surprisingly well. For example, the opening moments--Cate Blanchett/Galadriel's speech from The Fellowship of the Ring film transposed over LEGO versions of the same events--provides a moment where one of the kings of men drops his newly-gifted ring.
There was a time right here in North America where the newsstands were lined with gaming magazines. EGM, GamePro, Nintendo Power; if you stuck Metroid on the cover, you were going to sell some copies. Over the last few years - much as we've seen with the print industry at large - gaming magazine have been dying off one by one. And if you thought this was a Western phenomenon, this week's news from China will prove you wrong.
As always, we'd like to thank our friends at the Beijing-based gaming website Laohu.com for sharing the latest news to come out of China with Gamezebo's readers. If you're looking to get your Chinese news straight from the source, be sure to check them out!
Tonight's Twitch broadcast is a little bit later than usual, but hey - the only constant in life in change. If you haven't joined us before on a Thursday, maybe our evening edition will fit your schedule a little more conveniently! We'll be checking out the latest iOS game releases to hit the App Store today (Thursday's kinda popular for that), and would love for you to join us.
Sit back, grab some popcorn, and jump in the chat. IT'S GO TIME, INTERNET FRIENDS!
(and don't worry - if you miss the live broadcast, we'll be sure to share the archived version right here once it's over).
Meltdown is one of the most unique experiences I've had playing a mobile game. Like a confused college student, it has a few ideas on what it wants to be, but it gets lost in its own search for an identity. On paper, that identity is easily understandable. In practice, there are two experiences that are nearly identical. The single difference between the two is enough to shake the game's foundation.
Upon first glance, it'll seem like Meltdown is a lot like Bastion, which is a fair assumption. The birds-eye camera view and the 360-degree motion result in this game controlling much like Supergiant's indie hit. Your character carries two guns and a melee weapon. Each gun can be purchased and upgraded by spending coins and upgrade cards dropped by enemies.
Customization is one of Meltdown's strong points. Projectile weapons and your character all have individual skill trees. When a gun has been upgraded nine times--it's maximum--a new one will appear in the shop. Your character's skill tree is similar, but lacks the hard limit. You can choose to obtain skill boosts in damage, health, and weaponry. You can ultimately fill it out completely, so there's not much risk in selecting the wrong path. Regardless of skills and which two weapons you equip, you'll play the game the same way, only ammo types and meter regeneration changes.
Meltdown's level-based gameplay is the bulk of what the game offers. The default controls are annoying, at best. I found myself trying to adapt to the touch-heavy controls, only to become frustrated and quickly go digging in the options menu. Fortunately, there's an excellent control scheme that mimics a game pad. This setup lets you move with a virtual thumb stick and press virtual buttons for shooting, dashing, and using a melee strike. There's also controller support for those with a compatible pad.
The King has put forth the call for the mightiest in the realm to contest for a spot at the Round Table! The path will be difficult, but fame and glory awaits the one bold and powerful enough to seize the opportunity. From humble beginnings, you must rise through the tournaments, forge your legend across the land, and lead your party to victory in a game that's both simple to play and surprisingly complex.
King's League: Odyssey is quite the thing. It starts off simply enough, with hazy shades of something from Kairosoft, requiring you to recruit a small band of knights, mages, and archers, who sally forth to complete quests, conquer villages, and take part in monthly tournaments. But before long you'll find yourself clearing out dungeons, laying siege to larger, tougher cities, upgrading your facilities, specializing your troops, and more; and yet it happens so gradually and it's all so easily accessible that you won't even notice it happening until the first time you get clobbered and realize that you need to actually think about what you're doing.
The game plays out in monthly cycles, the days ticking off inexorably (unless you're in a menu) toward the tournament battle at the end of every month. You begin with a single knight and enough money to recruit one or two cohorts: another knight, a warrior, or perhaps an archer or a wizard. Each character has four ability-determining stats that must be trained as often as possible, but training is limited by points, which are awarded in very limited quantities at the beginning of every month. While training, you can also embark upon quests, which earn you gold and sometimes crystals that are used to increase your character levels, earn specialized abilities, and upgrade your facilities. But you can't be training while you're questing, so you don't want to be questing all the time - and since questing also takes time, you sometimes have to take a break to ensure that you can attend the monthly tournament.