When you think back to the greatest theme park simulation video games ever made, there's always been something to fit each style of play. Bullfrog's original Theme Park, for example, allowed more casual players to build a simple park, clack together some neat roller coasters, and pull in the punters. Meanwhile RollerCoaster Tycoon was a more complex beast, giving the hardcore players something to drool over.
Adventure Park attempts to straddle that line between hardcore and casual, offering up theme park building gameplay that is easy to get into, yet providing tools that can be used to potentially get really deep into the action. Unfortunately the game doesn't manage this all too well, leaving an unfocused experience that feels poorly structured at times.
You are the proud owner of a massive chunk of land, where an old theme park used to reside. Utilizing the existing paths and track pieces that have been left behind, you're tasked with building a great, bustling park full of attractions, hot dog stands, and worlds to discover - while taking in plenty of cash, of course.
It's fairly easy to get started with Adventure Park. A tutorial teaches you how to place shops, rides, bins, staff et al, and you'll jump straight in pretty quickly. A mission system guides you through the game, giving you tasks to complete and generally pointing you towards the oodles of content that you'll find lurking in the menus.
You loved Evil Genius back in 2004. Loved loved. With so many games insisting on making you the hero, it was a treat to finally play a game where the shoe was on the other foot. That's why when Evil Genius Online was announced this past summer, you let out an audible squeal. Thank goodness your henchmen didn't hear you - there's no faster way to lose their respect than with a high-pitched squeal.
But that smile quickly turned to a frown when you went to sign up for the beta and discovered it was already full. Kind of a bummer, right? Well bummer no more - Gamezebo and Rebellion are teaming up to let 100 of you unleash you inner Ernst Stavro Blofeld.
Want to win your place in beta? Here's everything you need to know;
GT Racing 2: The Real Car Experience is a free-to-play racing game created by Gameloft. You'll purchase cars, race them against other players, and compete in an extensive campaign mode. Gamezebo's quick start strategy guide will provide you with detailed images, tips, information, and hints on how to play your best game.
Gameloft's GT Racing 2: The Real Car Experience comes packed with a sense of familiarity. As I sat down to play my first race, I caught myself ignoring most of the tips and guides. I hardly read anything while navigating the menus because everything was laid out in the way I expected. When the game was walking me through my first car purchase, I breezed through it because it felt like I had done it all before.
In fact, I had done it all before. In sports, coaches usually operate under the idea of "if it works, we'll keep doing it until it fails." With GT Racing 2, Gameloft has shown commitment to that plan, and everything works the way it's expected. Right from the start, if you've played any other recent racer, such as Real Racing 3, you'll know what to expect. In some cases, such extreme familiarity can lead to a game's demise. GT Racing 2 is polished and fun enough to overcome this obstacle.
Despite the constant feeling of familiarity, GT Racing 2 doesn't assume you've played any other mobile racer. It does a fine job walking you through the start without becoming overbearing or boring for those experienced with the genre. I never found myself growing impatient with the tutorial or grumbling about not being able to skip it. I only wanted to keep racing, and I was in luck.
Obviously, racing is a key component to GT Racing 2, and on that end, it excels. The numerous control schemes all work well, though the default tilt control feels like the way the game is meant to be played. There's braking and steering assistance, which can be disabled at the start of every race. The heads-up display is standard fare, complete with a speedometer, lap and position counters, and a mini-map. The one unique feature is the guide line. As you drive, you'll notice a green line on the road. This is Gameloft's idea path for players to take, thus optimizing their performance.
The title gives Tic Tactics away. It's the age-old game of Tic-Tac-Toe with a tactical twist, spread out across nine separate Tic-Tac-Toe boards that collectively form one mega, meta-board. You control where your opponent moves, and your opponent controls where you move, and in spite of that rather oddball description it's actually very simple to play, and also insidiously entertaining. Understand?
Probably not. Okay, imagine a Tic-Tac-Toe board - perhaps better known to some of you as X's and O's. Now imagine that each of the nine squares on the board is comprised of another, smaller Tic-Tac-Toe board. To claim one of the squares on the big board, you must win the game of Tic-Tac-Toe in that square. Win a game, claim a square, and when you've claimed three squares in a row, horizontally, vertically or diagonally, you win. Easy peasy - that's Tic Tactics.
But there's a catch! Oh, isn't there always? You alternate turns with your opponent, chosen at random, from amongst your Facebook friends or in a "pass-and-play" game with a real person, and where your opponent plays determines which of the nine boards you'll make your succeeding move on. Say, for instance, he plays the upper-left square of the board in the middle - you must play on the board in the upper-left corner. On that board, you play the middle square in the bottom row, and so your opponent must now make his move on the board in the middle square of the bottom row. So it goes, back and forth, until victory (or a draw) is declared.
It's simple (really, it's one of those things that's easier to do than to explain), but it encourages devious play. It's not easy keeping track of the possible consequences of every move you make, and it's sometimes preferable to pass up on an advantageous square in order to force your opponent into an even more disadvantaged position. Even if a square is won, you can still be forced to play on it, but if your opponent tries to make you play on a board that's full, you'll be allowed to make your move anywhere you like.
Advancements in technology are getting pretty scary these days, and I think it's safe to say that we're only a few short years away from being able to have our very own robot butler named Robo Jeeves. But for the time being, we have products like Google Glass to keep us fascinated with the complex digital world as it accentuates our actual lives more and more. And now, we even have a brand new word game to take us one step closer to becoming a full-fledged gaming Tom Cruise from Minority Report.
Glu Mobile has pulled back the curtains on a new game called Spellista at the Google Glass Hackathon event in San Francisco this week, which will be the company's very first game developed exclusively for Google Glass. Described as an "interactive word puzzle game," Spellista challenges players to solve word scramble puzzles in nine different environments, through use of the innovative Glass technologies like the gyroscope, accelerometer, camera, and voice recognition capabilities. By using hands-free head controls, it almost goes without saying that Spellista is already shaping up to be one of the most immersive and high-tech word games in all of existence.
But the overt coolness of the new Google Glass game doesn't even end there! Players will also be able to create and share their very own Spellista levels with their friends wherever they go by using Glu Mobile's own "Glass-to-Glass sharing" feature, which makes further use of the hardware's camera and voice commands. In speaking about the innovative new gaming project that was developed as part of the GDK beta program for Google Glass, Glu Mobile CEO Niccolo de Masi had this to say: "Spellista represents a major shift in interactive digital content and we are proud to support Google as a Glass beta partner."
You can see a screenshot of how Spellista will coordinate with your real-world surroundings right within this page, but in order to get the full experience, you'll want to get out your Google Glass and give it a go yourself! For those of you who own the latest innovative technology, Spellista can be downloaded by going through Google Glass right over here.
Football Heroes is an arcade football game from Run Games, in which you will play football in an arcade style against challenging AI opponents or friends of your choosing. In order to become the most powerful team around, you will need to know what moves to make as you play. With Gamezebo's quick start guide, you'll have all of the tips, tricks, and strategies you'll need to stay ahead of the game, and your friends.
Between the release date announcement earlier this week and the review that went live last night, I'd like to think that we've done our very best to convince you that Space Chicks is a tremendously good time. If you still haven't picked it up, however, be sure to check out our livestream of new iOS games on Twitch. We'll be playing Space Chicks, Touchgrind Skate 2, Hatch and Flick Kick Football Legends.
Shenandoah Studios burst onto the scene last year with Battle of the Bulge, a title that set a new standard for strategy games on the iPad. The follow up, Drive on Moscow, is now out, and the big question is whether it can live up to the billing of its illustrious predecessor.
It runs on the same mechanical lines as its antecedent, but the scenario is different. This covers the German attempts to take the Russian capital in late 1941; a pivotal action that some historians believe determined the outcome of the conflict on the eastern front.
The interface is grandly styled but easy to use. The map is divided into adjoining areas, and you move units by tapping them and selecting a destination. If the target area contains enemy troops, you're given battle odds and if you commit, the fight plays out. But you'll often do better to try and isolate the enemy by cutting their supply routes.
But the apparent simplicity of getting into the game belies a deep pool of strategic depth beneath. There are always too many things to do, too many options to consider in terms of picking off weak enemy positions, outflanking stronger ones, and claiming victory hexes.
When OpenFeint founder Jason Citron started a new games company called Hammer & Chisel in 2012, many fans have been eagerly looking forward to the exciting projects that were sure to come. Well today Citron has announced that he has received a whopping $8.2 million in funding to go towards Hammer & Chisel as they toil away on their upcoming MOBA mobile game, Fates Forever.
But the really interesting thing about this news is that a piece of the $8.2 million funding is coming from none other than Benchmark Capital Partner Mitch Lasky. Now if that name sounds a bit familiar to you, that's because Lasky was also the number one investor in Riot Games, the studio behind a little game called League of Legends. In addition to the substantial investment, Lasky will also be joining the board of directors at Hammer & Chisel, as Citron and company forge ahead with their new game.
Fates Forever, the new game in question, is looking to take the AAA hardcore MOBA experience made famous by games like League of Legends and redefine it in a tablet-only atmosphere. Citron is looking to reinterpret the traditional mouse and keyboard control strokes into simple touchscreen gestures that will be both familiar and easily accessible to mobile users. Well one thing's for sure after watching the debut gameplay trailer of Fates Forever in action: this is certainly not your typical casual tablet game right here, and it looks like that $8.2 million is going to be put to good use.